A set of freeware programs which solve problems in the Bridge card game.
A program which plays Brazilian (classics, 8x8 with international rules) checkers (draughts).
A multi-platform, component-based universal engine for embedding advanced artificial intelligence in video games.
A paper on pruning search trees of impartial games, published in Artificial Intelligence.
A paper on Partition Search method, published in IEEE Transactions on Computational Intelligence and AI in Games.
Ph.D. thesis, prepared under the supervision of Prof. Goldstein at the University of Łódź and defended at the Łódź University of Technology.
A paper on solving of double dummy bridge problem.
A paper published in Świat brydża (Polish bridge magazine for professional players).
Master’s thesis about programming of logical games.